Escape From Work

Service

Game Producer, Creative Direction

Client

Hexaverse

Year

2022

Summary

VR Game-Experience. People look for a way to escape work more than ever today, but escaping work is not about the place to people, is more about the experience offered in that particular space. Hence by companies like Google, creating a complete different experience within their own ground to give their employees the “escape feeling”. The goal for this project is to create an art gallery for a Metaverse called Hexavrse where people meet to work and collaborate

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Details

Genre: VR Life simulation

Subgenre: Office workspace

Players: single player

Rating: +16

Platforms: Oculus Quest and Quest 2

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Release date

September 2022

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What I've done

1. Game Vision and Concept Development

2. Story and Worldbuilding

3. Artistic Direction

4. Gameplay Experience Design

5. Development

6. Sound and Music

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SEE IT LIVE

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Gameplay

Everyone envisions an art gallery inside a contemporary building with impressive geometric architecture. Instead, since the concept of this gallery is to escape from work, an emergency exit door has been designed for this project. I created a space with 6 different sections, each of them dedicated to favorite activities. The user can open the door and escape to a world where their favourite activities are possible. 

Upon crossing the door, the viewer finds himself inside a psychedelic office where his boss is waiting for him at the end of it. When interacting with them, they ask if you want to get out of the job. If the answer is no, the viewer is returned to the workspace but if the answer is yes, the same boss takes the worker to a fantasy dream world in the clouds. The gallery.

As a result of previous research and questions asked of the target users of the project, we have learned that many of them are stressed. What is the best to de-stress? Break and throw objects. As the gallery is a space in virtual reality, where the laws of physics do not exist, the common action that all spaces will have is that each and every one of the objects that the user encounters can be thrown into the void or against anything, to destroy them and thus combat stress.

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